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Collaboration sucks
If you want to go fast, go alone; if you want to go far, go alone too. (mostly)
Nov 11
•
Charles Cook
133
24
8
October 2025
Non-obvious pricing advice for startups
Charge anything, changing pricing is OK, and other lessons we've learned at PostHog
Oct 27
•
Ian Vanagas
45
1
32 things we’ve learned about building a startup that scales
What growing PostHog from 11 to 150 people taught us about culture, hiring, product, marketing, and more
Oct 14
•
Charles Cook
72
3
5
September 2025
Avoid these AI coding mistakes
The mistakes we've made at PostHog and how to avoid them
Sep 30
•
Ian Vanagas
70
4
How bolt.new works
Great tech + AI = profit $
Sep 16
•
Lior Neu-ner
67
2
5
What we’ve learned about building AI-powered features
How to choose the right features, implement them the right way, and make them better (for real)
Sep 2
•
Ian Vanagas
76
3
7
August 2025
Glue teams vs back-office teams
Don't get this wrong
Aug 19
•
Michael Matloka
48
2
3
Failure modes for engineering team leads
...and how to avoid them.
Aug 4
•
Lior Neu-ner
102
2
9
July 2025
40 things we’ve learned about marketing for developers
Lessons learned about brand, content, paid ads, SEO, LLMs, and more
Jul 21
•
Ian Vanagas
64
7
8
Finding a job as a product engineer
Tactical advice for ambitious developers
Jul 15
•
Andy Vandervell
63
3
4
June 2025
You're doing quarterly planning wrong
Don't make our mistakes
Jun 30
•
Ian Vanagas
47
4
2
An engineer's guide to vibe design (with prompts)
Engineers move fast. Your design should too.
Jun 16
•
Lior Neu-ner
122
6
7
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